After this lesson, you will be able to: Translate C++ skills into resume bullets + interview answers for game dev, HFT, robotics, browser engine, and quant roles.
C++ jobs pay well (often $150-$400k+) but are niche. Industries that hire: game dev, HFT/trading, browser engines, embedded with state, robotics, ML infra.
Game Engine Programmer (Unreal/proprietary): $130-$280k. Quant Developer / HFT Engineer: $200-$500k+ base + bonus. Robotics Software Engineer: $130-$220k. Browser Engine Engineer (Chromium, WebKit): $200-$400k. ML Infrastructure (PyTorch, TensorRT internals): $200-$400k. Search 'C++ engineer', 'quant developer', 'gameplay programmer'.
Skills: C++20, STL containers + algorithms, smart pointers + RAII, templates + concepts, move semantics, multi-threaded C++, CMake, gtest/Catch2, ASan/TSan/UBSan, perf profiling (perf, vtune). Projects: pl-cpp-passion (mystl on GitHub), pl-c-passion if applicable. Bonus: contribution to a real C++ OSS project (Boost, libc++, Folly, fmt, abseil).
'Explain RAII and why it matters.' 'What's the difference between unique_ptr and shared_ptr? When to use each?' 'Why is std::move not actually moving?' 'Explain the Rule of Five.' 'How does virtual dispatch work under the hood?' (Vtable.) 'When would you use std::variant over polymorphism?' 'Implement a thread-safe singleton.' (Use std::call_once or Meyers' singleton.)
Three commitments.
1. Ship mystl with CI on 3 platforms.
2. Contribute one small patch to a real C++ project (fmt, Catch2, abseil, they're welcoming).
3. Solve 30 LeetCode mediums in C++, focus on STL fluency + cache-friendly solutions.
4. Write one technical blog post, 'How I built a templated HashMap' is great.
5. (Optional) Get a Coursera C++ specialization cert or pass C++ certification (CPP Institute).
Listing C++ with no public artifact. Mentioning 'C/C++' on resume (signals you don't understand they're different languages). Not knowing modern C++ (interviewer will ask about smart pointers, move semantics, concepts).
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