After this lesson, you will be able to: Translate C# skills into resume bullets + interview answers for .NET backend, Unity game dev, and Microsoft-stack roles.
C# jobs cluster in: enterprise backend (banks, insurance, healthcare), game dev (Unity), Microsoft-stack (Azure-centric orgs). Solid market, especially in non-coastal US + Europe.
.NET Developer / Backend Engineer (C#): $90-$180k. ASP.NET Core Developer: $100-$200k. Unity Developer: $80-$160k (often game studios; sometimes lower pay than web). Full-Stack .NET / Blazor: $100-$180k. Senior .NET Engineer: $150-$250k. Azure Cloud Developer: $130-$220k (combines C# + cloud). Search 'C# developer', '.NET engineer', 'ASP.NET Core', 'Unity developer'.
Skills: C# 12 / .NET 8, ASP.NET Core (minimal APIs + controllers), EF Core, LINQ, async/await, dependency injection, xUnit + Moq, Swagger/OpenAPI, Docker, Azure App Service / Functions. Projects: pl-csharp-passion (deployed), additional Unity demo if applicable. Bonus: Microsoft cert (AZ-204 Developer Associate is the relevant one).
'Explain the difference between Singleton, Scoped, and Transient DI lifetimes.' 'How does async/await work? What's a SynchronizationContext?' 'What is the N+1 query problem? How does Include() solve it?' 'Difference between IEnumerable, IQueryable, and List?' 'When would you use a struct vs a class?' 'Explain the C# nullable reference types.' 'Implement a generic repository pattern.'
Five commitments.
1. Ship pl-csharp-passion deployed + with CI.
2. Add a SECOND smaller project, a Blazor WebAssembly UI for the same API, OR a Unity mini-game.
3. Contribute to a .NET OSS project: ASP.NET Core, EF Core, IdentityServer, or a smaller library (Polly, MediatR).
4. Get the AZ-204 Microsoft Developer cert (most marketable .NET cert in 2026).
5. (Optional) Write blog posts about your project decisions, Microsoft devs read dev.to + medium.
Listing 'C#' with no public artifact. Knowing .NET Framework but not modern .NET. Not knowing async/await deeply (it's the most-asked C# topic). Underselling Unity work if you have it, game dev counts as 'shipped product'.
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